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<channel><title><![CDATA[Andrew Gray 3D Artist - Blog]]></title><link><![CDATA[http://www.andrewgray3d.com/blog]]></link><description><![CDATA[Blog]]></description><pubDate>Sun, 07 May 2023 07:00:11 -0700</pubDate><generator>Weebly</generator><item><title><![CDATA[June 26th, 2016]]></title><link><![CDATA[http://www.andrewgray3d.com/blog/june-26th-2016]]></link><comments><![CDATA[http://www.andrewgray3d.com/blog/june-26th-2016#comments]]></comments><pubDate>Sun, 26 Jun 2016 11:15:33 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.andrewgray3d.com/blog/june-26th-2016</guid><description><![CDATA[I've found some time to work a bit more into this hand-painted tavern scene.&nbsp;        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">I've found some time to work a bit more into this hand-painted tavern scene.&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/8662629_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[February 27th, 2016]]></title><link><![CDATA[http://www.andrewgray3d.com/blog/february-27th-2016]]></link><comments><![CDATA[http://www.andrewgray3d.com/blog/february-27th-2016#comments]]></comments><pubDate>Sat, 27 Feb 2016 22:30:09 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.andrewgray3d.com/blog/february-27th-2016</guid><description><![CDATA[Spent a few hours making a next-gen PBR brick wall texture. I quickly made sculpted some bricks and then rendered out a Normal map and Alpha mask, which I then used to create the AO, Diffuse, Spec and Gloss.                   [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">Spent a few hours making a next-gen PBR brick wall texture. I quickly made sculpted some bricks and then rendered out a Normal map and Alpha mask, which I then used to create the AO, Diffuse, Spec and Gloss.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/433989_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div style="height: 20px; overflow: hidden; width: 100%;"></div> <hr class="styled-hr" style="width:100%;"></hr> <div style="height: 20px; overflow: hidden; width: 100%;"></div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/4925027_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[January 25th, 2016]]></title><link><![CDATA[http://www.andrewgray3d.com/blog/january-25th-2016]]></link><comments><![CDATA[http://www.andrewgray3d.com/blog/january-25th-2016#comments]]></comments><pubDate>Mon, 25 Jan 2016 17:18:56 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.andrewgray3d.com/blog/january-25th-2016</guid><description><![CDATA[I've taken a break from working on hand-painted texturing and polished up some old props. I've also made a few new ones and uploaded them to the Unity asset store.                      [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">I've taken a break from working on hand-painted texturing and polished up some old props. I've also made a few new ones and uploaded them to the Unity asset store.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/8071874_orig.png" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/3915923_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/8987480_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[December 13th, 2015]]></title><link><![CDATA[http://www.andrewgray3d.com/blog/december-13th-2015]]></link><comments><![CDATA[http://www.andrewgray3d.com/blog/december-13th-2015#comments]]></comments><pubDate>Sun, 13 Dec 2015 17:59:07 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.andrewgray3d.com/blog/december-13th-2015</guid><description><![CDATA[I've made a diorama to get a quick snap shot of how I'd like the rest of the scene to look.        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">I've made a diorama to get a quick snap shot of how I'd like the rest of the scene to look.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/9583376_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[November 26th, 2015]]></title><link><![CDATA[http://www.andrewgray3d.com/blog/november-26th-2015]]></link><comments><![CDATA[http://www.andrewgray3d.com/blog/november-26th-2015#comments]]></comments><pubDate>Thu, 26 Nov 2015 18:40:25 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.andrewgray3d.com/blog/november-26th-2015</guid><description><![CDATA[I'm starting to put things in engine with some place holder textures, to get an idea of where to go with the project.        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">I'm starting to put things in engine with some place holder textures, to get an idea of where to go with the project.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/8578416_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[November 12th, 2015]]></title><link><![CDATA[http://www.andrewgray3d.com/blog/november-12th-2015]]></link><comments><![CDATA[http://www.andrewgray3d.com/blog/november-12th-2015#comments]]></comments><pubDate>Thu, 12 Nov 2015 21:06:43 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.andrewgray3d.com/blog/november-12th-2015</guid><description><![CDATA[Over the last month I have been learning how to use Modo as an alternative to 3ds Max. The transition hasn't been that painful and I'm quite impressed with Modo's tool-set. As an exercise I'm going to create a small 'Tudor-esque' scene with hand painted textures and assemble it in Unity 5.&nbsp;        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">Over the last month I have been learning how to use Modo as an alternative to 3ds Max. The transition hasn't been that painful and I'm quite impressed with Modo's tool-set. As an exercise I'm going to create a small 'Tudor-esque' scene with hand painted textures and assemble it in Unity 5.&nbsp;</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/7321216_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item><item><title><![CDATA[November 06th, 2015]]></title><link><![CDATA[http://www.andrewgray3d.com/blog/november-06th-2015]]></link><comments><![CDATA[http://www.andrewgray3d.com/blog/november-06th-2015#comments]]></comments><pubDate>Fri, 06 Nov 2015 15:49:26 GMT</pubDate><category><![CDATA[Uncategorized]]></category><guid isPermaLink="false">http://www.andrewgray3d.com/blog/november-06th-2015</guid><description><![CDATA[I'm interested in starting something in a hand-painted style. Starting with a stone wall texture.        [...] ]]></description><content:encoded><![CDATA[<div class="paragraph" style="text-align:left;">I'm interested in starting something in a hand-painted style. Starting with a stone wall texture.</div>  <div><div class="wsite-image wsite-image-border-none " style="padding-top:10px;padding-bottom:10px;margin-left:0;margin-right:0;text-align:center"> <a> <img src="http://www.andrewgray3d.com/uploads/2/6/7/0/26708001/8915483_orig.jpg" alt="Picture" style="width:auto;max-width:100%" /> </a> <div style="display:block;font-size:90%"></div> </div></div>]]></content:encoded></item></channel></rss>