Andrew Gray 3D Artist
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June 26th, 2016

26/6/2016

1 Comment

 
I've found some time to work a bit more into this hand-painted tavern scene. 
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1 Comment

February 27th, 2016

27/2/2016

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Spent a few hours making a next-gen PBR brick wall texture. I quickly made sculpted some bricks and then rendered out a Normal map and Alpha mask, which I then used to create the AO, Diffuse, Spec and Gloss.
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January 25th, 2016

25/1/2016

2 Comments

 
I've taken a break from working on hand-painted texturing and polished up some old props. I've also made a few new ones and uploaded them to the Unity asset store.
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December 13th, 2015

13/12/2015

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I've made a diorama to get a quick snap shot of how I'd like the rest of the scene to look.
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November 26th, 2015

26/11/2015

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I'm starting to put things in engine with some place holder textures, to get an idea of where to go with the project.
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November 12th, 2015

12/11/2015

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Over the last month I have been learning how to use Modo as an alternative to 3ds Max. The transition hasn't been that painful and I'm quite impressed with Modo's tool-set. As an exercise I'm going to create a small 'Tudor-esque' scene with hand painted textures and assemble it in Unity 5. 
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November 06th, 2015

6/11/2015

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I'm interested in starting something in a hand-painted style. Starting with a stone wall texture.
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    Here is where I post small projects; props, textures, WIPs etc

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  • 3D
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