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I'm starting to put things in engine with some place holder textures, to get an idea of where to go with the project.
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Over the last month I have been learning how to use Modo as an alternative to 3ds Max. The transition hasn't been that painful and I'm quite impressed with Modo's tool-set. As an exercise I'm going to create a small 'Tudor-esque' scene with hand painted textures and assemble it in Unity 5.
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Here is where I post small projects; props, textures, WIPs etc
June 2016
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