Andrew Gray 3D Artist
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February 27th, 2016

27/2/2016

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Spent a few hours making a next-gen PBR brick wall texture. I quickly made sculpted some bricks and then rendered out a Normal map and Alpha mask, which I then used to create the AO, Diffuse, Spec and Gloss.
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    Here is where I post small projects; props, textures, WIPs etc

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  • 3D
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