Andrew Gray 3D Artist
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November 12th, 2015

12/11/2015

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Over the last month I have been learning how to use Modo as an alternative to 3ds Max. The transition hasn't been that painful and I'm quite impressed with Modo's tool-set. As an exercise I'm going to create a small 'Tudor-esque' scene with hand painted textures and assemble it in Unity 5. 
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